Landon Phillips presentation at the SUNY Cote Summit included an interesting idea about gamification that I hadn’t really thought of before. Games are not just motivational, they also provide the opportunity to learn from your mistakes. When you “die” in a video game, so what? You just start over. Maybe back at the beginning of the game but the player still retains all the information and the lessons learned from playing the game.
Michelle Miller also presented at the SUNY Cote Summit in Syracuse held February 25th through the 27th. In her book Minds Online (2014), Michelle suggests instructors borrow from gaming techniques in order to create activities that engage students in the learning materials and motivate them to improve.
Although not as glamorous as badging or video games, allowing for multiple attempts in Blackboard for assignments or quizzes does borrow from gaming techniques. Students don’t just die or perhaps more extreme..fail. They get the opportunity to restart with no penalty while retaining the information they learned from their first attempt, or the second or tenth. Continuous improvement is the goal of learning.
At JCC, we have quite a few faculty who have adopted the multiple attempts policy as a means to promote student learning. Blackboard’s grade book flags these attempts and overrides the grade from the original attempt. Instructors can view the attempts history in order to view the improved learning process. However, there comes a point where you have completed grading and no longer wish to see these flags in either the Needs Graded section or under the Full Grade Center. In that case, you will want to revert an override grade.
Miller, M. (2014). Minds online. Harvard University Press. Boston.
Phillips, L. (2015) . The game is afoot: How game based learning can transform a class both on and offline. SUNY COTE Summit. Lecture conducted from SUNY COTE, Syracuse. February 25-February 27. Retrieved from: http://www.slideshare.net/LandonPhillips/the-game-is-afoot-suny-conference-2015